Zelda: The Ocarina of Time’s sound recognition feature is cool… when it works

As someone with a musician in the household, I was eager to give this a whirl and see how the game responded. Sadly, the results were pretty mixed.  

Sorry, can you repeat that? 

We were too quiet for the Switch (apparently).

Now, I wouldn’t say we’re that far away from our TV unit, which houses our Switch 2. Maybe a few feet at most? The wooden baby playpen that’s in front of it could be blocking some sound, but that’s unlikely. 

Nintendo

Nonetheless, we often had to hum rather loudly or move closer to the console to get our sound recognized in the first place. That does detract from the ‘”fun” element. It’s also especially frustrating, as a tech journalist, when you can’t get something to work as intended.

In the interest of fairness, I tried it out in handheld mode. I had much more success with humming, but my husband’s guitar (literally a step away) was deemed “Too quiet.”

Once we did get our tunes heard, we ran into another issue… 

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